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3D Game Programming All in One
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AIEFrameSetDlg.gui
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2005-11-23
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4KB
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163 lines
//--- OBJECT WRITE BEGIN ---
new GuiControl(AIEFrameSetDlg) {
profile = "GuiModelessDialogProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
helpTag = "0";
activeToolCount = "0";
new GuiFrameSetCtrl(AIEFrameSet) {
profile = "GuiContentProfile";
horizSizing = "width";
vertSizing = "height";
position = "120 30";
extent = "520 420";
minExtent = "8 8";
visible = "1";
helpTag = "0";
columns = "0";
rows = "0";
borderWidth = "4";
borderColor = "206 206 206 206";
borderEnable = "dynamic";
borderMovable = "dynamic";
autoBalance = "0";
new GuiControl(AIEFrame) {
profile = "GuiDefaultProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "520 420";
minExtent = "8 8";
visible = "1";
helpTag = "0";
borderWidth = "2";
};
new GuiFrameSetCtrl(AIEToolFrameSet) {
profile = "GuiContentProfile";
horizSizing = "width";
vertSizing = "height";
position = "520 420";
extent = "20 20";
minExtent = "8 8";
visible = "1";
helpTag = "0";
columns = "0";
borderWidth = "3";
borderColor = "206 206 206 206";
borderEnable = "dynamic";
borderMovable = "dynamic";
autoBalance = "0";
};
};
};
//--- OBJECT WRITE END ---
//------------------------------------------------------------------------------
// Functions
//------------------------------------------------------------------------------
function AIEFrameSetDlg::getPrefs(%this)
{
}
function AIEFrameSetDlg::setPrefs(%this)
{
}
function AIEFrameSetDlg::onWake(%this)
{
$AIEdit = true;
AIEditorMap.push();
aiEdit.clearIgnoreList();
aiEdit.ignoreObjClass(AIObjective);
aiEdit.toggleIgnoreList = true;
aiEdit.renderNav = true;
}
function AIEFrameSetDlg::onSleep(%this)
{
$AIEdit = false;
AIEditorMap.pop();
EditorTree.open("MissionGroup");
}
function AIEFrameSetDlg::init(%this)
{
AIEFrame.add(aiEdit);
%this.resetFrames();
}
function AIEFrameSetDlg::update(%this)
{
// check the frame to see if it is visible
if(AIEToolFrameSet.getCount())
{
%res = getResolution();
//90 = width of button bar
%width = getWord(%res, 0) - 90;
if(AIEFrameSet.getColumnOffset(1) > %width - editor.minToolFrameWidth)
AIEFrameSet.setColumnOffset(1, %width - editor.minToolFrameWidth);
}
}
function AIEFrameSetDlg::resetFrames(%this)
{
%tools = AIEToolFrameSet;
while(%tools.getRowCount() > %tools.getCount())
%tools.removeRow();
while(%tools.getRowCount() < %tools.getCount())
%tools.addRow();
%offset = 400;
// update the frame view
%frameSet = AIEFrameSet;
if(!%tools.getCount() && (%frameSet.getColumnCount() > 1))
{
%Offset = %frameSet.getColumnOffset(1);
%frameSet.removeColumn();
}
if(%tools.getCount() && (%frameSet.getColumnCount() == 1))
{
%frameSet.addColumn();
%frameSet.setColumnOffset(1, %offset);
}
//if(%tools.getCount())
//%this.toolPaneOffset = AIEFrameSet.getColumnOffset(1);
%this.activeToolCount = %tools.getCount();
}
function AIEFrameSetDlg::addTool(%this, %tool)
{
%group = nameToId("MissionGroup/Teams/team" @ $AIEditor::inspectTeam @ "/AIObjectives");
if(%group == -1)
return false;
if($AIEditor::inspectTeam == 1)
EditorTree.open("MissionGroup/Teams/team1/AIObjectives");
else
EditorTree.open("MissionGroup/Teams/team2/AIObjectives");
AIEToolFrameSet.add(%tool);
%this.resetFrames();
return true;
}
function AIEFrameSetDlg::removeTool(%this, %tool)
{
AIEToolFrameSet.remove(%tool);
%this.resetFrames();
}